Key art: Guan Yu, Zhao Yun and Lu Bu on a Han-era battlefield at sunset

Indie PC game · Windows · In development

Three Kingdoms: Chronicles of Generals

Rule the late Han realm, march hex-tile armies, and settle the war in cinematic 3D duels between more than a thousand named generals.

01 · The game

A war game where the generals are the stars


You play a warlord, not a single hero. You build up cities, recruit talent and spy on rivals. When armies meet, play moves to a dedicated 3D battlefield. Generals lead squads, use signature tactics, and can end a battle by riding out to duel.

1,132named generals in the roster
15generals with bespoke 3D duel models today
3battle layers: strategy, hex tactics, 3D duel
100%of 3D models generated in Tripo Studio
Status: in development, not yet released. The store page and a demo product are registered on STOVE (publisher: FAMOJU CO.,LTD.); Steam is a planned target. Everything on this page is captured from the running game or its production tools.

02 · Made with Tripo

Every 3D asset in this game was generated with Tripo


Duelists and their horses, weapons, battlefield troop units, castles and town buildings, siege engines: every 3D model in the game starts as an image in Tripo Studio. Blender handles rigging and animation, and Godot brings it all to life in the battle.

  1. Image to 3DEvery asset starts from a drawing or concept image. Generals use full-body A-pose art, buildings use part drawings. Tripo Studio returns a textured PBR model (HD, v3.1, up to 8K colour maps).
  2. RetopologyTripo’s retopology and texture output give game-ready budgets. Our first Lu Bu trial went from 1.97M raw triangles to about 20k quads; shipped riders run roughly 45–90k triangles.
  3. Blender: rigging and animationHumanoids use Tripo’s auto-rig (41 bones), then skin weights are cleaned and weapons bound to the hand. Horses are rigged with Rigify. Castle and siege models are split into parts so gates, wheels and arms can move. A shared motion library is retargeted.
  4. GodotEverything is assembled at runtime: rider, horse and weapon on sockets, castle parts on a town layout, troop models in massed formations. Swapping a horse or a weapon is one data row.
35duel models: 17 riders, 6 horses, 12 weapons
26troop, siege and ship models: 16 land troops, 5 siege engines, 5 ships
33castle and town kit parts
85Tripo credits per general (65 generate + 20 rig), measured

Duelists, horses and weapons

15 generals have bespoke models, and two shared riders (male and female) cover everyone else:

Captured in our duel model editor (the in-house tool we use to check every general, horse and weapon).

Battlefield troop units

Every unit type in the game has its own model: 16 land troop types across infantry, archers and cavalry. They are captured below one by one in our unit model viewer, with the same camera and background. In battle they are instanced into massed formations.

Infantry 6

Light Infantry
Light Infantry
Qingzhou Infantry
Qingzhou Infantry
White-Ear Infantry
White-Ear Infantry
Danyang Infantry
Danyang Infantry
Formation-Breaker Elite
Formation-Breaker Elite
Peasant Levy
Peasant Levy

Archers 5

Short-Bow Archers
Short-Bow Archers
Heavy Crossbowmen
Heavy Crossbowmen
Wudang Flying Troops
Wudang Flying Troops
Zhuge Crossbowmen
Zhuge Crossbowmen
Vanguard Crossbow Corps
Vanguard Crossbow Corps

Cavalry 5

Light Cavalry
Light Cavalry
Bingzhou Cavalry
Bingzhou Cavalry
Xiliang Cavalry
Xiliang Cavalry
White Horse Escorts
White Horse Escorts
Tiger-Leopard Cavalry
Tiger-Leopard Cavalry

Castles and town buildings

Walls, gates, towers, halls and houses come from a kit of Tripo-generated parts that the game assembles into each city.

Siege engines

Rams, catapults and siege towers are generated as single meshes, then split into parts in Blender so they can roll, swing and fall apart.

Battering Ram
Battering Ram
Cloud Ladder
Cloud Ladder
Stone-Thrower Catapult
Stone-Thrower Catapult
Siege Tower
Siege Tower
Thunderclap Trebuchet
Thunderclap Trebuchet

Ships

Five ship tiers for naval battles, from a one-sail skiff to a five-deck flagship, each modelled as a single vessel with oars and rigging.

Skiff
Skiff
Assault Ship
Assault Ship
Warship
Warship
Tower Ship
Tower Ship
Five-Deck Flagship
Five-Deck Flagship

Editor and HUD text is in Korean in the current build. Review sheets use colour to mark mesh parts. Captions say what each image shows.

03 · Screenshots

From the running game


All captures are from the current Korean-language development build. English interface and subtitles are part of the release plan.

04 · Roadmap with Tripo support

From 15 generals to the whole roster


The pipeline is proven and automated. What limits us is credits and production time. Support would let us scale it to the whole cast.

Every general in 3D duels

Today 15 of 1,132 generals have their own model.

  • Next batch: [TBD] generals, ordered by in-game martial rating.
  • Measured cost: 85 credits per general (65 generate + 20 rig). Every 100 generals is about 8,500 credits.
  • Target roster: [TBD] generals by [TBD date].

Consistent Han-era armour and weapons

Period-accurate kits, reused across generals, so an army looks like one world.

  • Armour and weapon families: [TBD] kits (lamellar, scale, robes, polearms, swords, bows), shared by generals and troop units.
  • Reference set and style guide built from our existing art bible.
  • Per-faction palette variants without re-generating bodies.

Physical figurines

The same Tripo models, prepared for printing, as collector pieces and backer rewards.

  • Pilot run: [TBD] figurines of [TBD] flagship generals.
  • Print-ready mesh and base design workflow.
  • Budget and fulfilment partner: [TBD].
Requested support[TBD] (credits / funding)
Timeline[TBD] months
Release planSTOVE (store page and demo registered), Steam planned. Date [TBD]
Tripo creditMade with Tripo credit in the game, store page and trailer

05 · Contact

Let's talk


TeamFAMOJU CO.,LTD.
Emailadmin@famoju.com